<body><script type="text/javascript"> function setAttributeOnload(object, attribute, val) { if(window.addEventListener) { window.addEventListener('load', function(){ object[attribute] = val; }, false); } else { window.attachEvent('onload', function(){ object[attribute] = val; }); } } </script> <div id="navbar-iframe-container"></div> <script type="text/javascript" src="https://apis.google.com/js/platform.js"></script> <script type="text/javascript"> gapi.load("gapi.iframes:gapi.iframes.style.bubble", function() { if (gapi.iframes && gapi.iframes.getContext) { gapi.iframes.getContext().openChild({ url: 'https://www.blogger.com/navbar.g?targetBlogID\x3d8701199\x26blogName\x3dIndependent+Gaming\x26publishMode\x3dPUBLISH_MODE_BLOGSPOT\x26navbarType\x3dBLUE\x26layoutType\x3dCLASSIC\x26searchRoot\x3dhttps://indygamer.blogspot.com/search\x26blogLocale\x3den_US\x26v\x3d2\x26homepageUrl\x3dhttp://indygamer.blogspot.com/\x26vt\x3d-1976900869830419303', where: document.getElementById("navbar-iframe-container"), id: "navbar-iframe" }); } }); </script>
 

Wednesday, July 12, 2006
Warning: Contains strong language and graphic scenes.

The Farm is an interesting effort by Benedict Webb that is marred by several problems, mostly related to it's clunky interface. Similar to Amanita Design's Samorost series, graphics and backgrounds are made out of hand-drawn sprites and high resolution collages.

The story begins with a video cutscene which sets up the story really well. The scene then shifts to a dark cell, where you must help the protagonist escape from his mysterious captors.

Either the L, I or T key need to be pressed for any sort of interaction with objects and items. It's quite disappointing that a right click option to cycle through your choices wasn't implemented in this version, although the author had promised a change in future episodes. Hints can be found here.

Name: The Farm
Developer: Benedict Webb
Category: Adventure
Type: Freeware
Size: 120MB